Vault Heist
Our flagship build-it-in-a-room maze. Teams crack six mechanical locks to empty the vault before the alarm resets.
- Modular walls fit any room from 40 m² up
- Nine physical props, all EU-sourceable
- Two difficulty tracks for mixed seniority
New · Q3 kit drop: Cipher City 2.0
License turn-key mazes, printable puzzle kits and mobile escape rooms. Your next offsite ships in 48 hours — no puzzle design required.
48-hour delivery · No puzzle design required · Cancel anytime
Peek inside the builder
58:12 on the clock
Facilitator pack ready
Everything in the box
Each license bundles the puzzles, the props list, the software and the paperwork — so the only thing your team prepares is snacks.
Word-for-word run sheets so any manager can host without a rehearsal.
Press-ready PDFs at A4, A3 and poster size, bleed included.
Three graded nudges per puzzle keep every team moving, never stuck.
Browser-based team play with live timer, scoring and leaderboard — no install.
Every lock, envelope and UV pen with EU suppliers and unit prices.
Editable Figma and InDesign files so the maze carries your logo and colours.
Completion, collaboration and hint data exported per team after each run.
English, German, French, Spanish, Polish and Dutch, professionally localised.
Scaled floor plans from 40 m² up, plus a ballroom and warehouse variant.
A 20-minute guided retro that turns the game into team agreements people keep.
Step-free routes, colour-blind-safe clues and no-crawl, no-dark alternatives.
See what ships with every kit, line by line.
The kit library
Four licensed formats cover every room, headcount and budget — from a printed warm-up to a 500-player company game.
Our flagship build-it-in-a-room maze. Teams crack six mechanical locks to empty the vault before the alarm resets.
App-only and zero logistics. Distributed teams decode the same city grid from six time zones on one live leaderboard.
Half the puzzles sit on the table, half live in the app — built for offsites where some colleagues join remotely.
The all-hands warm-up. Download, print, hand out — a 30-minute maze that works at a desk, a canteen table or a conference seat.
Proof from the room
We ran Vault Heist for 54 people with two weeks notice. Setup took 40 minutes because the script and props list were done for us, and our quarterly engagement score moved from 68 to 81.
Half our engineers are distributed across four countries, so offsites always excluded someone. Cipher City put 210 people in the same 60 minutes, and 92% said they would do it again.
How it works
Four steps, two working days, one facilitator. Nothing here needs a puzzle designer or an agency retainer.
Tell us headcount, date, room and language. No creative brief, no discovery call, no procurement maze.
Pay by card or invoice and the full kit unlocks instantly — scripts, artwork, app access and brand files.
Print, set up in 40 minutes and press start. One facilitator covers eight teams with the timed hint ladder.
Export completion, collaboration and hint data per team, then run the 20-minute guided debrief.
Licensing
Run one offsite, run one a month, or commission a maze nobody else can license. Prices exclude VAT.
€490 one-off
For the team that needs one great offsite, not a programme.
Reschedule free up to 72 hours before your date.
Most popular
€390 per month
For people teams running team building all year, everywhere.
Annual billing drops it to €312 per month. Cancel anytime.
from €7,500 per project
For launches, mergers and conferences that need their own story.
Fixed quote after a 30-minute scoping call. No retainer.
All prices exclude VAT. We invoice in EUR, GBP or USD, accept purchase orders and support 30-day payment terms for companies over 250 employees.
FAQ
Most teams launch within 48 hours. You pick a kit, download the facilitator pack and print or ship the props — no puzzle design or dry run required.
No. Cipher City runs entirely on phones for distributed teams, while Vault Heist and The Lost Lab use any room from 40 m² up, including hotel ballrooms and warehouse floors.
Facilitator script, timed hint ladder, printable puzzle artwork, props checklist with suppliers, player app access, branding files and a post-event debrief template.
Yes. Team Enterprise and Bespoke Build include editable brand files so every puzzle, badge and slide carries your logo, colours and internal narrative.
From 4 to 500. Kits are cell-based, so you scale by adding parallel teams of 4 to 6 players with one facilitator per eight teams.
Both. Event License covers a single date, Team Enterprise covers unlimited runs for 12 months across your whole organisation.
Still deciding? Ask us anything at hello@mazecrafts.biz and a facilitator answers, not a bot.
Get the full catalogue with all four kits, every inclusion and licence pricing. One PDF, no sales sequence.
2,400+ workshops licensed · 180+ companies in 46 countries · 4.8/5 from 312 facilitators